El uso del "escape room" en la universidad para motivara los alumnos

  1. Santos Jaén, José Manuel 1
  2. Guillamón López, María Dolores 1
  3. Ríos Martínez, Ana María 1
  1. 1 Universidad de Murcia
    info

    Universidad de Murcia

    Murcia, España

    ROR https://ror.org/03p3aeb86

Book:
Conference proceedings. CIVINEDU 2022: 6th International Virtual Conference on Educational Research and Innovation

Publisher: REDINE (Red de Investigación e Innovación Educativa)

ISBN: 978-84-124511-6-0

Year of publication: 2022

Pages: 296-301

Congress: International Virtual Conference on Educational Research and Innovation CIVINEDU (6. 2022. Madrid)

Type: Conference paper

Abstract

Gamification activities help to reinforce the knowledge and skills that students need to acquire. In this project we have designed a virtual escape room in order to deepen with students in a more practical and interactive way in some of the contents of the subjects of Economics of the Public Sector II of the Degree in Economics of the Faculty of Economics and Business and in the subject of Analysis of the Economic-Financial Information of Public Administrations of the Degree in Political Science, Government and Public Administration of the Faculty of Law of the University of Murcia. The activity has been very satisfactory, both for the students and the teaching staff. In fact, students rated their experience with the activity with a 4.8/5. However, the development of this activity has not been free of design and execution problems that we will try to solve in the next course