Information and Communication Engineering
Departamento
Massachusetts Institute of Technology
Cambridge, Estados UnidosPublications in collaboration with researchers from Massachusetts Institute of Technology (36)
2024
2023
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Assessment and recognition in technical massive open on-line courses with and without on-line laboratories
IEEE Global Engineering Education Conference, EDUCON
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Editorial: A paradigm shift in designing education technology for online learning: opportunities and challenges
Frontiers in Education
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Learning analytics application to examine validity and generalizability of game-based assessment for spatial reasoning
British Journal of Educational Technology, Vol. 54, Núm. 1, pp. 355-372
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The Affordances of Multivariate Elo-Based Learner Modeling in Game-Based Assessment
IEEE Transactions on Learning Technologies, Vol. 16, Núm. 2, pp. 152-165
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The effects of assessment design on academic dishonesty, learner engagement, and certification rates in MOOCs
Journal of Computer Assisted Learning, Vol. 39, Núm. 1, pp. 141-153
2022
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Large scale analytics of global and regional MOOC providers: Differences in learners’ demographics, preferences, and perceptions
Computers and Education, Vol. 180
2021
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Applying learning analytics to detect sequences of actions and common errors in a geometry game
Sensors (Switzerland), Vol. 21, Núm. 4, pp. 1-16
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Gender and STEAM as part of the MOOC STEAM4ALL
IEEE Global Engineering Education Conference, EDUCON
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Ideating and Developing a Visualization Dashboard to Support Teachers Using Educational Games in the Classroom
IEEE Access, Vol. 9, pp. 83467-83481
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Missing Data Imputation with Bayesian Maximum Entropy for Internet of Things Applications
IEEE Internet of Things Journal, Vol. 8, Núm. 21, pp. 16108-16120
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Promoting computational thinking through visual block programming tools
IEEE Global Engineering Education Conference, EDUCON
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Remote Experimentation through Arduino-Based Remote Laboratories
Revista Iberoamericana de Tecnologias del Aprendizaje, Vol. 16, Núm. 2, pp. 180-186
2020
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Analyzing and Testing Viewability Methods in an Advertising Network
IEEE Access, Vol. 8, pp. 118751-118761
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Assessment that matters: Balancing reliability and learner-centered pedagogy in MOOC assessment
ACM International Conference Proceeding Series
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Autonomous sensor network for rural agriculture environments, low cost, and energy self-charge
Sustainability (Switzerland), Vol. 12, Núm. 15
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Data-driven game design: The case of difficulty in educational games
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
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Effects of solo vs. collaborative play in a digital learning game on geometry: Results from a K12 experiment
Computers and Education, Vol. 159
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Participation of Latin America in MOOCs: Exploring Trends across Providers
Proceedings of 2020 IEEE Learning With MOOCS, LWMOOCS 2020
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Patterns of Engagement in an Educational Massively Multiplayer Online Game: A Multidimensional View
IEEE Transactions on Learning Technologies, Vol. 13, Núm. 4, pp. 648-661