Publications en collaboration avec des chercheurs de Massachusetts Institute of Technology (36)

2021

  1. Applying learning analytics to detect sequences of actions and common errors in a geometry game

    Sensors (Switzerland), Vol. 21, Núm. 4, pp. 1-16

  2. Gender and STEAM as part of the MOOC STEAM4ALL

    IEEE Global Engineering Education Conference, EDUCON

  3. Ideating and Developing a Visualization Dashboard to Support Teachers Using Educational Games in the Classroom

    IEEE Access, Vol. 9, pp. 83467-83481

  4. Missing Data Imputation with Bayesian Maximum Entropy for Internet of Things Applications

    IEEE Internet of Things Journal, Vol. 8, Núm. 21, pp. 16108-16120

  5. Promoting computational thinking through visual block programming tools

    IEEE Global Engineering Education Conference, EDUCON

  6. Remote Experimentation through Arduino-Based Remote Laboratories

    Revista Iberoamericana de Tecnologias del Aprendizaje, Vol. 16, Núm. 2, pp. 180-186

2020

  1. Analyzing and Testing Viewability Methods in an Advertising Network

    IEEE Access, Vol. 8, pp. 118751-118761

  2. Assessment that matters: Balancing reliability and learner-centered pedagogy in MOOC assessment

    ACM International Conference Proceeding Series

  3. Autonomous sensor network for rural agriculture environments, low cost, and energy self-charge

    Sustainability (Switzerland), Vol. 12, Núm. 15

  4. Data-driven game design: The case of difficulty in educational games

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

  5. Effects of solo vs. collaborative play in a digital learning game on geometry: Results from a K12 experiment

    Computers and Education, Vol. 159

  6. Participation of Latin America in MOOCs: Exploring Trends across Providers

    Proceedings of 2020 IEEE Learning With MOOCS, LWMOOCS 2020

  7. Patterns of Engagement in an Educational Massively Multiplayer Online Game: A Multidimensional View

    IEEE Transactions on Learning Technologies, Vol. 13, Núm. 4, pp. 648-661