Estrategias virtuales para la Introducción al Derecho del Trabajo
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Universidad de Murcia
info
Publisher: REDINE (Red de Investigación e Innovación Educativa)
Year of publication: 2023
Pages: 297-298
Congress: Congreso Virtual Internacional de Educación, Innovación y TIC (8. 2023. Madrid)
Type: Conference paper
Abstract
Master of Human Resources Management at the University of Murcia, due to the nature of its studies, is open to a multidisciplinary range of original studies, from Law, Labor Relations or Business Administration, to Pedagogy, Sociology or Psychology. Both degrees require the intervention of complementary training modules. For the former, through subjects on human behavior, such as Psychological processes at work and in organizations (code 6458), while, for the latter, as they are Degrees not so oriented towards labor management or business administration, Introduction to Labor Law (code 6456) or the Spanish and EU Labor Market (code 6457) is required. In this context of introduction to labor regulations, during the 4 sessions lasting 4 hours each (3 of them in person) the approach and settlement of the legal figures that make up the Spanish “social code” is required. a vast task that presents great difficulties, since the traditional lack of definition of some legal concepts, problematic for any jurist, now presents the difficulties of those who approach a learning process for the first time. The challenge for teachers lies in the need to corroborate that the concepts have been understood in their depth, to verify aptitude in the performance of the following modules of the Master. Meanwhile, the student body responds to profiles in search of continuous training, professional retraining or with work or family responsibilities. All of this makes it inevitable that teachers will be required to use precise, flexible and accessible content. This communication tries to report the teaching experience acquired in a gamification process as a learning strategy in this context of teaching adults at a non-obligatory postgraduate level, taking into consideration the two main dimensions on which gamification is structured: On the one hand , the participation of the student body is manifested in various roles (participatory, achiever, explorer...) On the other hand, the structuring of the content (visual, kinesthetic, auditory...)