Taking the pulse of a classroom with a gamified audience response system

  1. López-Jiménez, J.J.
  2. Fernández-Alemán, J.L.
  3. González, L.L.
  4. Sequeros, O.G.
  5. Valle, B.M.
  6. García-Berná, J.A.
  7. Idri, A.
  8. Toval, A.
Journal:
Computer Methods and Programs in Biomedicine

ISSN: 1872-7565 0169-2607

Year of publication: 2022

Volume: 213

Type: Article

DOI: 10.1016/J.CMPB.2021.106459 GOOGLE SCHOLAR lock_openOpen access editor

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