Taking the pulse of a classroom with a gamified audience response system

  1. López-Jiménez, J.J.
  2. Fernández-Alemán, J.L.
  3. González, L.L.
  4. Sequeros, O.G.
  5. Valle, B.M.
  6. García-Berná, J.A.
  7. Idri, A.
  8. Toval, A.
Aldizkaria:
Computer Methods and Programs in Biomedicine

ISSN: 1872-7565 0169-2607

Argitalpen urtea: 2022

Alea: 213

Mota: Artikulua

DOI: 10.1016/J.CMPB.2021.106459 GOOGLE SCHOLAR lock_openSarbide irekia editor