Push, Press, BecomeTactility Linked to Identity Configurations in Video Games

  1. Belmonte Avila, Juan F. 1
  1. 1 Universidad de Zaragoza
    info

    Universidad de Zaragoza

    Zaragoza, España

    ROR https://ror.org/012a91z28

Revista:
Digithum: A relational perspective on culture and society

ISSN: 1575-2275

Año de publicación: 2020

Número: 25

Tipo: Artículo

DOI: 10.7238/D.V0I25.3163 DIALNET GOOGLE SCHOLAR

Otras publicaciones en: Digithum: A relational perspective on culture and society

Objetivos de desarrollo sostenible

Resumen

Cultural Studies and Game Studies analyses of video games often pay attention to the rules that articulate these media texts, the computer code used to write these games, and the visual and aural components utilised to represent game worlds and, sometimes, tell stories. All of these elements have a definite impact on the ways ideology is produced and reproduced by video games and, yet, the tactile interactions required to play games are often forgotten. This article highlights the importance of tactility when analysing identity discourses present in video games and expands forms of understanding representation beyond visual and sound-based components.

Información de financiación

* The publication of this issue was funded by the Universitat Oberta de Catalunya (UOC) (Spain) and the Fund for Specialized Journals promoted by the Vice-President for Research of the University of Antioquia (Colombia)

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