Evaluating a gamification proposal for learning usability heuristics: Heureka

  1. Sobrino-Duque, R.
  2. Martínez-Rojo, N.
  3. Carrillo-de-Gea, J.M.
  4. López-Jiménez, J.J.
  5. Nicolás, J.
  6. Fernández-Alemán, J.L.
Aldizkaria:
International Journal of Human Computer Studies

ISSN: 1095-9300 1071-5819

Argitalpen urtea: 2022

Alea: 161

Mota: Artikulua

DOI: 10.1016/J.IJHCS.2022.102774 GOOGLE SCHOLAR lock_openSarbide irekia editor

Garapen Iraunkorreko Helburuak