Los juegos populares tradicionales en la Región de Murciauna experiencia de creación de materiales didácticos con Neobook y Webquest

  1. Ureña Ortín, Nuria
  2. Alonso Roque, José Ignacio
  3. Vicente Nicolás, Gregorio
  4. Alarcón López, Francisco
Revista:
Revista Pedagógica ADAL

ISSN: 1575-2429

Ano de publicación: 2009

Número: 19

Páxinas: 14-21

Tipo: Artigo

Outras publicacións en: Revista Pedagógica ADAL

Resumo

The purpose of this paper is to highlight the main activities within an innovative educational project that works with traditional children�s games within schools. These activities make use of technologies as a way of supporting the practical work. The increased interest in traditional children�s games can be verified by the greater use of them within educational programs, their inclusion in the official curricula and in a variety of educational programs. The new technologies available within the school environment are creating new forms of working and planning in Physical Education. From a legal point of view, their inclusion is becoming increasingly noticeable. This proposal highlights the learning tools that make use of new technologies while respecting the traditional contents of traditional children�s games. This project sets out to provide a sample of the unifying nature of tradition and modernity applied to Physical Education within schools.